Creates a new BillboardPlane instance.
The constructor initializes the plane billboard synchronously, but texture loading is performed asynchronously. The plane will be initially invisible and become visible once the texture loads successfully.
A CameraChaser instance is automatically created but must be manually enabled
by setting isLookingCameraHorizontal = true.
URL of the texture image file to load
Initial scale factor for the image
Optionaloption: BillboardOptionsOptional configuration for texture filtering and other settings
Array with object's animation clips.
Camera chaser instance that provides optional horizontal camera following.
Set isLookingCameraHorizontal = true to enable camera chasing.
Whether the object gets rendered into shadow map.
Array with object's children.
The number of instances of this mesh. Can only be used with WebGPURenderer.
OptionalcustomCustom depth material to be used when rendering to the depth map.
OptionalcustomSame as customDepthMaterial, but used with THREE.Object3DPointLight | PointLight.
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object.
If set to false the object gets rendered every frame even if it is not in the frustum of the camera.
An instance of THREE.BufferGeometry | BufferGeometry (or derived classes), defining the object's structure.
ReadonlyidUnique number for this Object3D instance.
ReadonlyisRead-only flag to check if a given object is of type Mesh.
ReadonlyisFlag to check if a given object is of type Object3D.
The layer membership of the object.
An instance of material derived from the THREE.Material | Material base class or an array of materials, defining the object's appearance.
The local transform matrix.
When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.
DEFAULT_MATRIX_AUTO_UPDATE - that is (true).
The global transform of the object.
If set, then the renderer checks every frame if the object and its children need matrix updates. When it isn't, then you have to maintain all matrices in the object and its children yourself.
DEFAULT_MATRIX_WORLD_AUTO_UPDATE - that is (true).
When this is set, it calculates the matrixWorld in that frame and resets this property to false.
ReadonlymodelOptionalmorphA dictionary of morphTargets based on the morphTarget.name property.
undefined, but rebuilt by .updateMorphTargets().
OptionalmorphAn array of weights typically from 0-1 that specify how much of the morph is applied.
undefined, but reset to a blank array by .updateMorphTargets().
Optional name of the object
ReadonlynormalObject's parent in the scene graph.
ReadonlypositionObject's local position.
ReadonlyquaternionObject's local rotation as a THREE.Quaternion | Quaternion.
Whether the material receives shadows.
This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently.
ReadonlyrotationObject's local rotation (Euler angles), in radians.
ReadonlyscaleThe object's local scale.
ReadonlytypeThis is used by the lookAt method, for example, to determine the orientation of the result.
Object3D.DEFAULT_UP - that is (0, 1, 0).
An object that can be used to store custom data about the Object3D.
UUID of this object instance.
Object gets rendered if true.
StaticDEFAULT_The default setting for matrixAutoUpdate for newly created Object3Ds.
StaticDEFAULT_The default setting for matrixWorldAutoUpdate for newly created Object3Ds.
StaticDEFAULT_The default up direction for objects, also used as the default position for THREE.DirectionalLight | DirectionalLight, THREE.HemisphereLight | HemisphereLight and THREE.Spotlight | Spotlight (which creates lights shining from the top down).
Gets the current image scale factor.
The current scale factor applied to the image
Sets the image scale factor.
The scale factor determines how the image is sized relative to its original dimensions in Three.js coordinate system units (meters by default).
For BillboardPlane (Mesh-based), the scale factor is applied directly to the object's scale property. The PlaneGeometry is created with pixel dimensions, and the scale factor modifies the overall size.
The scale factor to apply to the image
Adds another Object3D as child of this Object3D.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Applies the matrix transform to the object and updates the object's position, rotation and scale.
Applies the rotation represented by the quaternion to the object.
Removes all child objects.
Returns a clone of this object and optionally all descendants.
Optionalrecursive: booleanIf true, descendants of the object are also cloned. Default true
Copies the given object into this object.
Optionalrecursive: booleanIf set to true, descendants of the object are copied next to the existing ones. If set to
false, descendants are left unchanged. Default is true.
Searches through an object and its children, starting with the object itself, and returns the first with a matching id.
Unique number of the object instance. Expects a Integer
Searches through an object and its children, starting with the object itself, and returns the first with a matching name.
String to match to the children's Object3D.name property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
the property name to search for.
value of the given property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
The property name to search for.
Value of the given property.
OptionaloptionalTarget: Object3D<Object3DEventMap>[]target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
Get the local-space position of the vertex at the given index, taking into account the current animation state of both morph targets and skinning.
Expects a Integer
Returns a vector representing the direction of object's positive z-axis in world space.
The result will be copied into this Vector3.
Returns a vector representing the position of the object in world space.
The result will be copied into this Vector3.
Returns a quaternion representing the rotation of the object in world space.
The result will be copied into this Quaternion.
Returns a vector of the scaling factors applied to the object for each axis in world space.
The result will be copied into this Vector3.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Converts the vector from this object's local space to world space.
A vector representing a position in this object's local space.
An optional callback that is executed immediately after a 3D object is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately after a 3D object is rendered to a shadow map.
This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
depthMaterial, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately before a 3D object is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately before a 3D object is rendered to a shadow map.
This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
depthMaterial, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
Abstract (empty) method to get intersections between a casted ray and this object
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Removes this object from its current parent.
Rotates the object around x axis in local space.
Rotates the object around y axis in local space.
Rotates the object around z axis in local space.
Calls THREE.Quaternion.setFromAxisAngle | setFromAxisAngle(axis, angle) on the .quaternion.
A normalized vector in object space.
Angle in radians. Expects a Float
Calls THREE.Quaternion.setFromEuler | setFromEuler(euler) on the .quaternion.
Euler angle specifying rotation amount.
Calls THREE.Quaternion.setFromRotationMatrix | setFromRotationMatrix(m) on the .quaternion.
Rotate the quaternion by the rotation component of the matrix.
Copy the given THREE.Quaternion | Quaternion into .quaternion.
Normalized Quaternion.
Convert the object to three.js JSON Object/Scene format.
Optionalmeta: JSONMetaObject containing metadata such as materials, textures or images for the object.
Translates object along x axis in object space by distance units.
Expects a Float
Translates object along y axis in object space by distance units.
Expects a Float
Translates object along z axis in object space by distance units.
Expects a Float
Like traverse, but the callback will only be executed for visible objects
A function with as first argument an Object3D object.
Updates local transform.
Updates the global transform of the object.
And will update the object descendants if .matrixWorldNeedsUpdate is set to true or if the force parameter is set to true.
Optionalforce: booleanA boolean that can be used to bypass .matrixWorldAutoUpdate, to recalculate the world matrix of the object and descendants on the current frame.
Useful if you cannot wait for the renderer to update it on the next frame, assuming .matrixWorldAutoUpdate set to true.
Updates the morphTargets to have no influence on the object
Resets the morphTargetInfluences and morphTargetDictionary properties.
Updates the global transform of the object.
Recursively updates global transform of ancestors.
Recursively updates global transform of descendants.
Converts the vector from world space to this object's local space.
A vector representing a position in world space.
A mesh-based billboard class that uses image files as texture sources with optional camera following.
This class extends Three.js Mesh and provides a plane-based billboard that can optionally rotate to face the camera horizontally. Unlike the Sprite-based Billboard class, BillboardPlane uses PlaneGeometry and can be manipulated like any other Mesh object.
Key Features
When to Use BillboardPlane vs Billboard
Use BillboardPlane when:
Use Billboard when:
Camera Chaser Functionality
The integrated CameraChaser provides horizontal-only camera following:
cameraChaser.isLookingCameraHorizontal = trueExample