@masatomakino/threejs-interactive-object
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    @masatomakino/threejs-interactive-object

    threejs-interactive-object

    Pointer interactive objects for three.js

    MIT License CI

    ReadMe Card

    This library provides interactive objects for Three.js applications, removing the need for manual Raycaster implementation. Three.js focuses on 3D rendering and leaves interactive object implementation to developers. To create interactive objects, developers typically need to control Raycaster directly to identify pointer events and match them with display objects.

    This module enables the creation of interactive objects by simply specifying an Object3D and a material set that corresponds to pointer events. The library handles Raycaster control, event management, and state transitions automatically.

    • ClickableMesh / ClickableSprite - Simple button functionality responding to taps and clicks
    • CheckBoxMesh / CheckBoxSprite - Toggle objects with individual selection states
    • RadioButtonMesh / RadioButtonSprite - Mutually exclusive selection within groups
    • ClickableGroup - Container class for monitoring child object interactions

    StateMaterialSet provides comprehensive material management for interactive states:

    • Seven interaction states: normal, over, down, disable, normalSelect, overSelect, downSelect
    • Automatic state switching: Materials change automatically based on pointer interactions
    • Fallback support: Unspecified states automatically use normal material
    • Unified opacity control: Global opacity adjustment across all state materials
    • Multi-material support: Handles both single materials and material arrays

    The library offers two search modes for performance optimization:

    • Auto-detection mode: Searches all Object3D instances in the scene (easier management)
    • Registration mode: Searches only user-registered objects (optimized performance for fixed UI elements)
    • Works on any platform where Three.js operates
    • Supports desktop browsers and mobile touch devices
    • Single-touch interaction support (multi-touch and gestures are currently not supported)

    Demo Page

    npm install @masatomakino/threejs-interactive-object --save-dev
    

    This library is bundled into your application at build time through module bundlers like webpack, Rollup, or Vite. Use --save-dev since it's processed during development, not loaded at runtime.

    This library provides interactive objects for Three.js applications without requiring manual Raycaster implementation. Here's how to create your first interactive button:

    import {
    MouseEventManager,
    ClickableMesh,
    StateMaterialSet,
    ThreeMouseEvent
    } from "@masatomakino/threejs-interactive-object";
    import { Scene, PerspectiveCamera, WebGLRenderer, BoxGeometry, MeshBasicMaterial } from "three";

    The MouseEventManager serves as the central event dispatcher that handles pointer interactions through raycasting. Initialize it before creating any interactive objects:

    // Set up your Three.js scene
    const scene = new Scene();
    const camera = new PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    const renderer = new WebGLRenderer();
    const canvas = renderer.domElement;

    // Create the interaction manager
    const mouseManager = new MouseEventManager(scene, camera, canvas);

    Use StateMaterialSet to define visual states for different interaction phases:

    const materials = new StateMaterialSet({
    normal: new MeshBasicMaterial({ color: 0x0000ff, transparent: true }), // Default state
    over: new MeshBasicMaterial({ color: 0x00ff00, transparent: true }), // Hover state
    down: new MeshBasicMaterial({ color: 0xff0000, transparent: true }), // Pressed state
    disable: new MeshBasicMaterial({ color: 0x666666, transparent: true }) // Disabled state
    });
    // Create a basic clickable button
    const button = new ClickableMesh({
    geo: new BoxGeometry(2, 1, 0.5),
    material: materials
    });

    // Add to scene
    scene.add(button);

    // Handle click events
    button.interactionHandler.on('click', (event: ThreeMouseEvent) => {
    console.log('Button clicked!', event);
    });

    For simple button functionality with click, hover, and press states:

    const clickButton = new ClickableMesh({
    geo: new BoxGeometry(2, 1, 0.5),
    material: materials
    });

    clickButton.interactionHandler.value = "save-button";
    clickButton.interactionHandler.on('click', (e) => {
    console.log(`Clicked: ${e.target.interactionHandler.value}`);
    });

    For checkbox-like behavior with selection states:

    const checkboxMaterials = new StateMaterialSet({
    normal: new MeshBasicMaterial({ color: 0x888888 }),
    over: new MeshBasicMaterial({ color: 0xaaaaaa }),
    normalSelect: new MeshBasicMaterial({ color: 0x0088ff }), // Selected normal state
    overSelect: new MeshBasicMaterial({ color: 0x00aaff }) // Selected hover state
    });

    const checkbox = new CheckBoxMesh({
    geo: new BoxGeometry(1, 1, 1),
    material: checkboxMaterials
    });

    checkbox.interactionHandler.on('select', (e) => {
    console.log(`Checkbox selected: ${e.target.interactionHandler.selection}`);
    });

    For radio button groups with mutual exclusion:

    import { RadioButtonManager } from "@masatomakino/threejs-interactive-object";

    // Create multiple radio buttons
    const option1 = new RadioButtonMesh({
    geo: new BoxGeometry(1, 1, 1),
    material: checkboxMaterials // Same materials as checkbox
    });
    option1.interactionHandler.value = "option-1";

    const option2 = new RadioButtonMesh({
    geo: new BoxGeometry(1, 1, 1),
    material: checkboxMaterials
    });
    option2.interactionHandler.value = "option-2";

    // Manage exclusive selection
    const radioGroup = new RadioButtonManager([option1, option2]);

    Transform existing Three.js meshes into interactive objects without reconstruction:

    import { convertToClickableMesh } from "@masatomakino/threejs-interactive-object";
    import { Mesh } from "three";

    // Convert existing mesh to clickable
    const existingMesh = new Mesh(geometry, material);
    const interactiveMesh = convertToClickableMesh<string>(existingMesh);

    // Add interaction behavior
    interactiveMesh.interactionHandler.value = "converted-button";
    interactiveMesh.interactionHandler.on('click', (e) => {
    console.log('Converted mesh clicked!');
    });

    // Useful for 3D model files
    import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';

    const loader = new GLTFLoader();
    loader.load('model.gltf', (gltf) => {
    const mesh = gltf.scene.children[0] as Mesh;
    const clickableMesh = convertToClickableMesh(mesh);

    clickableMesh.interactionHandler.on('click', (e) => {
    console.log('Loaded model clicked!');
    });
    });

    For applications with many interactive objects, optimize performance using target filtering:

    // Register specific objects for interaction testing
    const optimizedManager = new MouseEventManager(scene, camera, canvas, {
    throttlingTime_ms: 16, // Higher frequency for responsive interactions
    recursive: false, // Disable hierarchy search
    targets: [button1, button2], // Limit to specific objects
    });
    import { 
    MouseEventManager,
    ClickableMesh,
    StateMaterialSet
    } from "@masatomakino/threejs-interactive-object";
    import {
    Scene,
    PerspectiveCamera,
    WebGLRenderer,
    BoxGeometry,
    MeshBasicMaterial
    } from "three";

    // Scene setup
    const scene = new Scene();
    const camera = new PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    const renderer = new WebGLRenderer();
    document.body.appendChild(renderer.domElement);

    // Initialize interaction manager
    const mouseManager = new MouseEventManager(scene, camera, renderer.domElement);

    // Create interactive button
    const buttonMaterials = new StateMaterialSet({
    normal: new MeshBasicMaterial({ color: 0x0000ff }),
    over: new MeshBasicMaterial({ color: 0x00ff00 }),
    down: new MeshBasicMaterial({ color: 0xff0000 })
    });

    const button = new ClickableMesh({
    geo: new BoxGeometry(2, 1, 0.5),
    material: buttonMaterials
    });

    button.position.set(0, 0, -5);
    scene.add(button);

    // Handle interactions
    button.interactionHandler.on('click', () => {
    console.log('Button clicked!');
    });

    button.interactionHandler.on('over', () => {
    console.log('Mouse over button');
    });

    button.interactionHandler.on('out', () => {
    console.log('Mouse left button');
    });

    // Render loop
    function animate() {
    requestAnimationFrame(animate);
    renderer.render(scene, camera);
    }
    animate();

    For detailed API documentation, visit: API Documents

    • Three.js (>= 0.126.0)
    • WebGL-capable browser
    • For TypeScript projects: ES2022 or later

    This module is designed for Object3D-level control with material-based state management. The following features are outside the scope of this library:

    • Pointing to individual parts of merged geometries
    • Direct manipulation of material properties in response to pointer events - StateMaterialSet provides cross-material opacity control for UI functionality, but direct manipulation of individual material properties is not considered in the design
    • Shader material state management
    npm uninstall @masatomakino/threejs-interactive-object --save-dev
    

    threejs-interactive-object is MIT licensed.