@masatomakino/threejs-postprocess
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    Class BloomEffectComposer

    切り替え可能なUnrealBloomPassを内包したEffectComposer. BloomEffectComposer.BLOOMレイヤーに含まれるオブジェクトのみをBloomさせる.

    Hierarchy

    • PostProcessEffectComposer
      • BloomEffectComposer
    Index

    Constructors

    Properties

    bloomPass: UnrealBloomPass
    clock: Clock
    copyPass: ShaderPass
    enabled: boolean = true
    onAfterRender?: (delta?: number) => void
    onBeforeRender?: (delta?: number) => void
    passes: Pass[]
    readBuffer: WebGLRenderTarget
    renderer: WebGLRenderer
    renderTarget1: WebGLRenderTarget
    renderTarget2: WebGLRenderTarget
    renderToScreen: boolean
    switcher: MaterialSwitcher
    writeBuffer: WebGLRenderTarget
    BLOOM: number = 30
    ENTIRE: number = 0

    Accessors

    Methods

    • Parameters

      • pass: Pass

      Returns void

    • Returns void

    • Parameters

      • pass: Pass
      • index: number

      Returns void

    • Parameters

      • passIndex: number

      Returns boolean

    • Parameters

      • pass: Pass

      Returns void

    • Parameters

      • OptionaldeltaTime: number

      Returns void

    • Parameters

      • OptionalrenderTarget: WebGLRenderTarget

      Returns void

    • Parameters

      • pixelRatio: number

      Returns void

    • Parameters

      • width: number
      • height: number

      Returns void

    • Returns void