bloomPass
bloomPass: UnrealBloomPass
copyPass
copyPass: ShaderPass
enabled
enabled: boolean = true
OptionalonAfterRender
onAfterRender?: (delta?: number) => void
OptionalonBeforeRender
onBeforeRender?: (delta?: number) => void
readBuffer
readBuffer: WebGLRenderTarget
renderer
renderer: WebGLRenderer
renderTarget1
renderTarget1: WebGLRenderTarget
renderTarget2
renderTarget2: WebGLRenderTarget
renderToScreen
renderToScreen: boolean
Protectedswitcher
switcher: MaterialSwitcher
writeBuffer
writeBuffer: WebGLRenderTarget
Static ReadonlyBLOOM
BLOOM: number = 30
Static ReadonlyENTIRE
ENTIRE: number = 0
切り替え可能なUnrealBloomPassを内包したEffectComposer. BloomEffectComposer.BLOOMレイヤーに含まれるオブジェクトのみをBloomさせる.