@masatomakino/threejs-shader-materials
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    Class ShaderBasicMaterial

    MeshBasicMaterialに準じたShaderMaterial

    Hierarchy (View Summary)

    Index

    Constructors

    • Parameters

      • vertexShader: string
      • fragmentShader: string
      • Optionalparameters: ShaderMaterialParameters

      Returns ShaderBasicMaterial

    Properties

    _opacity: number = 1.0
    allowOverride: boolean
    alphaHash: boolean

    Enables alpha hashed transparency, an alternative to .transparent or .alphaTest. The material will not be rendered if opacity is lower than a random threshold. Randomization introduces some grain or noise, but approximates alpha blending without the associated problems of sorting. Using TAARenderPass can reduce the resulting noise.

    alphaToCoverage: boolean

    Enables alpha to coverage. Can only be used with MSAA-enabled rendering contexts (meaning when the renderer was created with antialias parameter set to true). Enabling this will smooth aliasing on clip plane edges and alphaTest-clipped edges.

    false
    
    blendAlpha: number

    Represents the alpha value of the constant blend color. This property has only an effect when using custom blending with ConstantAlphaFactor or OneMinusConstantAlphaFactor.

    0
    
    blendColor: Color

    Represent the RGB values of the constant blend color. This property has only an effect when using custom blending with ConstantColorFactor or OneMinusConstantColorFactor.

    0x000000
    
    blendDst: BlendingDstFactor

    Blending destination. It's one of the blending mode constants defined in Three.js. Default is OneMinusSrcAlphaFactor.

    THREE.OneMinusSrcAlphaFactor
    
    blendDstAlpha: number

    The tranparency of the .blendDst. Default is null.

    null
    
    blendEquation: BlendingEquation

    Blending equation to use when applying blending. It's one of the constants defined in Three.js. Default is AddEquation.

    THREE.AddEquation
    
    blendEquationAlpha: number

    The tranparency of the .blendEquation. Default is null.

    null
    
    blending: Blending

    Which blending to use when displaying objects with this material. Default is NormalBlending.

    THREE.NormalBlending
    
    blendSrc:
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    Blending source. It's one of the blending mode constants defined in Three.js. Default is SrcAlphaFactor.

    THREE.SrcAlphaFactor
    
    blendSrcAlpha: number

    The tranparency of the .blendSrc. Default is null.

    null
    
    clipIntersection: boolean

    Changes the behavior of clipping planes so that only their intersection is clipped, rather than their union. Default is false.

    false
    
    clipping: boolean
    false
    
    clippingPlanes: Plane[]

    User-defined clipping planes specified as THREE.Plane objects in world space. These planes apply to the objects this material is attached to. Points in space whose signed distance to the plane is negative are clipped (not rendered). See the WebGL / clipping /intersection example. Default is null.

    null
    
    clipShadows: boolean

    Defines whether to clip shadows according to the clipping planes specified on this material. Default is false.

    false
    
    colorWrite: boolean

    Whether to render the material's color. This can be used in conjunction with a mesh's .renderOrder property to create invisible objects that occlude other objects. Default is true.

    true
    
    defaultAttributeValues: any
    { 'color': [ 1, 1, 1 ], 'uv': [ 0, 0 ], 'uv1': [ 0, 0 ] }
    
    defines: { [key: string]: any }
    {}
    
    depthFunc: DepthModes

    Which depth function to use. Default is LessEqualDepth. See the depth mode constants for all possible values.

    THREE.LessEqualDepth
    
    depthTest: boolean

    Whether to have depth test enabled when rendering this material. When the depth test is disabled, the depth write will also be implicitly disabled.

    true
    
    depthWrite: boolean

    Whether rendering this material has any effect on the depth buffer. Default is true. When drawing 2D overlays it can be useful to disable the depth writing in order to layer several things together without creating z-index artifacts.

    true
    
    dithering: boolean

    Whether to apply dithering to the color to remove the appearance of banding. Default is false.

    false
    
    extensions: { clipCullDistance: boolean; multiDraw: boolean }
    {
    * clipCullDistance: false,
    * multiDraw: false
    * }
    fog: boolean
    false
    
    forceSinglePass: boolean
    false
    
    fragmentShader: string
    glslVersion: GLSLVersion
    null
    
    id: number

    Unique number of this material instance.

    index0AttributeName: string
    undefined
    
    isMaterial: true

    Read-only flag to check if a given object is of type Material.

    This is a constant value

    true

    isShaderMaterial: true

    Read-only flag to check if a given object is of type ShaderMaterial.

    This is a constant value

    true

    lights: boolean
    false
    
    linewidth: number
    1
    
    name: string

    Material name. Default is an empty string.

    ''
    
    opacity: number

    Opacity. Default is 1.

    1
    
    polygonOffset: boolean

    Whether to use polygon offset. Default is false. This corresponds to the POLYGON_OFFSET_FILL WebGL feature.

    false
    
    polygonOffsetFactor: number

    Sets the polygon offset factor. Default is 0.

    0
    
    polygonOffsetUnits: number

    Sets the polygon offset units. Default is 0.

    0
    
    precision: "highp" | "mediump" | "lowp"

    Override the renderer's default precision for this material. Can be "highp", "mediump" or "lowp". Defaults is null.

    null
    
    premultipliedAlpha: boolean

    Whether to premultiply the alpha (transparency) value. See WebGL / Materials / Transparency for an example of the difference. Default is false.

    false
    
    shadowSide: Side

    Defines which of the face sides will cast shadows. Default is null. If null, the value is opposite that of side, above.

    null
    
    side: Side

    Defines which of the face sides will be rendered - front, back or both. Default is THREE.FrontSide. Other options are THREE.BackSide and THREE.DoubleSide.

    THREE.FrontSide

    stencilFail: StencilOp

    Which stencil operation to perform when the comparison function returns false. Default is KeepStencilOp. See the stencil operation constants for all possible values.

    THREE.KeepStencilOp
    
    stencilFunc: StencilFunc

    The stencil comparison function to use. Default is AlwaysStencilFunc. See stencil operation constants for all possible values.

    THREE.AlwaysStencilFunc
    
    stencilFuncMask: number

    The bit mask to use when comparing against the stencil buffer. Default is 0xFF.

    0xff
    
    stencilRef: number

    The value to use when performing stencil comparisons or stencil operations. Default is 0.

    0
    
    stencilWrite: boolean

    Whether rendering this material has any effect on the stencil buffer. Default is false.

    false
    
    stencilWriteMask: number

    The bit mask to use when writing to the stencil buffer. Default is 0xFF.

    0xff
    
    stencilZFail: StencilOp

    Which stencil operation to perform when the comparison function returns true but the depth test fails. Default is KeepStencilOp. See the stencil operation constants for all possible values.

    THREE.KeepStencilOp
    
    stencilZPass: StencilOp

    Which stencil operation to perform when the comparison function returns true and the depth test passes. Default is KeepStencilOp. See the stencil operation constants for all possible values.

    THREE.KeepStencilOp
    
    toneMapped: boolean

    Defines whether this material is tone mapped according to the renderer's WebGLRenderer.toneMapping toneMapping setting. It is ignored when rendering to a render target or using post processing.

    true
    
    transparent: boolean

    Defines whether this material is transparent. This has an effect on rendering as transparent objects need special treatment and are rendered after non-transparent objects. When set to true, the extent to which the material is transparent is controlled by setting it's .opacity property.

    false
    
    type: string

    Value is the string 'Material'. This shouldn't be changed, and can be used to find all objects of this type in a scene.

    uniforms: { [uniform: string]: IUniform<any> }
    {}
    
    uniformsGroups: UniformsGroup[]
    uniformsNeedUpdate: boolean
    false
    
    userData: Record<string, any>

    An object that can be used to store custom data about the Material. It should not hold references to functions as these will not be cloned.

    {}
    
    uuid: string

    UUID of this material instance. This gets automatically assigned, so this shouldn't be edited.

    version: number

    This starts at 0 and counts how many times .needsUpdate is set to true.

    0
    
    vertexColors: boolean

    Defines whether vertex coloring is used. Default is false.

    false
    
    vertexShader: string
    visible: boolean

    Defines whether this material is visible. Default is true.

    true
    
    wireframe: boolean
    false
    
    wireframeLinewidth: number
    1
    

    Accessors

    • get alphaTest(): number

      Gets the alpha value to be used when running an alpha test. Default is 0.

      Returns number

      0
      
    • set alphaTest(value: number): void

      Sets the alpha value to be used when running an alpha test. Default is 0.

      Parameters

      • value: number

      Returns void

      0
      
    • set needsUpdate(value: boolean): void

      Specifies that the material needs to be updated, WebGL wise. Set it to true if you made changes that need to be reflected in WebGL. This property is automatically set to true when instancing a new material.

      Parameters

      • value: boolean

      Returns void

      false
      

    Methods

    • Adds a listener to an event type.

      Type Parameters

      • T extends "dispose"

      Parameters

      • type: T

        The type of event to listen to.

      • listener: EventListener<{ dispose: {} }[T], T, ShaderBasicMaterial>

        The function that gets called when the event is fired.

      Returns void

    • Return a new material with the same parameters as this material.

      Returns this

    • Copy the parameters from the passed material into this material.

      Parameters

      • material: Material

      Returns this

    • In case onBeforeCompile is used, this callback can be used to identify values of settings used in onBeforeCompile, so three.js can reuse a cached shader or recompile the shader as needed.

      Returns string

    • Fire an event type.

      Type Parameters

      • T extends "dispose"

      Parameters

      • event: BaseEvent<T> & { dispose: {} }[T]

        The event that gets fired.

      Returns void

    • Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.

      Material textures must be disposed of by the dispose() method of Texture.

      Returns void

    • Checks if listener is added to an event type.

      Type Parameters

      • T extends "dispose"

      Parameters

      • type: T

        The type of event to listen to.

      • listener: EventListener<{ dispose: {} }[T], T, ShaderBasicMaterial>

        The function that gets called when the event is fired.

      Returns boolean

    • An optional callback that is executed immediately before the shader program is compiled. This function is called with the shader source code as a parameter. Useful for the modification of built-in materials, but the recommended approach moving forward is to use WebGPURenderer with the new Node Material system and [TSL]https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language. Unlike properties, the callback is not supported by .clone(), .copy() and .toJSON(). This callback is only supported in WebGLRenderer (not WebGPURenderer).

      Parameters

      • parameters: WebGLProgramParametersWithUniforms

        WebGL program parameters

      • renderer: WebGLRenderer

        WebGLRenderer context that is initializing the material

      Returns void

    • An optional callback that is executed immediately before the material is used to render a 3D object. Unlike properties, the callback is not supported by .clone(), .copy() and .toJSON(). This callback is only supported in WebGLRenderer (not WebGPURenderer).

      Parameters

      • renderer: WebGLRenderer
      • scene: Scene
      • camera: Camera
      • geometry: BufferGeometry
      • object: Object3D
      • group: Group

      Returns void

    • Parameters

      • object: Object3D
      • parameters: WebGLProgramParametersWithUniforms
      • renderer: WebGLRenderer

      Returns void

      onBuild() has been removed.

    • Removes a listener from an event type.

      Type Parameters

      • T extends "dispose"

      Parameters

      • type: T

        The type of the listener that gets removed.

      • listener: EventListener<{ dispose: {} }[T], T, ShaderBasicMaterial>

        The listener function that gets removed.

      Returns void

    • Sets the properties based on the values.

      Parameters

      • parameters: ShaderMaterialParameters

      Returns void

    • Convert the material to three.js JSON format.

      Parameters

      • Optionalmeta: JSONMeta

        Object containing metadata such as textures or images for the material.

      Returns ShaderMaterialJSON