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Hierarchy

  • Particle
    • CanvasParticle

Index

Constructors

constructor

  • 指定されたパスに沿って移動するパーティクルを生成する。

    Parameters

    • path: ParticleWay

    Returns CanvasParticle

Properties

Protected bitmap

bitmap: DisplayObject

ease

ease: (number: any) => number

Type declaration

    • (number: any): number
    • Parameters

      • number: any

      Returns number

Protected parent

parent: Container

Protected path

path: ParticleWay

Protected r

r: number = 0.0

Protected rotationCos

rotationCos: number = 0.0

Protected rotationSin

rotationSin: number = 0.0

Protected rotationSpeedCos

rotationSpeedCos: number = 0.0

Protected rotationSpeedSin

rotationSpeedSin: number = 0.0

Static MAX_RATIO

MAX_RATIO: number

Static MIN_RATIO

MIN_RATIO: number

Accessors

ratio

  • get ratio(): number
  • 現在位置を取得する

    Returns number

    number

visible

  • get visible(): boolean
  • set visible(value: boolean): any
  • Returns boolean

  • Parameters

    • value: boolean

    Returns any

Methods

add

  • add(t: number): number
  • パーティクル位置を指定された量移動する。

    Parameters

    • t: number

      移動量 0.0 ~ 1.0

    Returns number

dispose

  • dispose(): void

init

  • init(parent: Container, bitmap: DisplayObject, rangeR: number, rangeRotationSpeed: number): void
  • Parameters

    • parent: Container
    • bitmap: DisplayObject
    • rangeR: number
    • rangeRotationSpeed: number

    Returns void

update

  • update(t: number): number

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