Creates a new MultiViewPixiPlaneMesh instance.
The constructor initializes the plane mesh with its own canvas, PixiJS container, Three.js texture, and CameraChaser. It automatically registers with the provided manager for rendering coordination.
Constructor options including manager, dimensions, and scale
Array with object's animation clips.
Whether the object gets rendered into shadow map.
Array with object's children.
The number of instances of this mesh. Can only be used with WebGPURenderer.
Optional
customCustom depth material to be used when rendering to the depth map.
Optional
customSame as customDepthMaterial, but used with THREE.Object3DPointLight | PointLight.
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object.
If set to false
the object gets rendered every frame even if it is not in the frustum of the camera.
An instance of THREE.BufferGeometry | BufferGeometry (or derived classes), defining the object's structure.
Readonly
idUnique number for this Object3D instance.
Readonly
isRead-only flag to check if a given object is of type Mesh.
Readonly
isFlag to check if a given object is of type Object3D.
The layer membership of the object.
An instance of material derived from the THREE.Material | Material base class or an array of materials, defining the object's appearance.
The local transform matrix.
When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.
DEFAULT_MATRIX_AUTO_UPDATE - that is (true)
.
The global transform of the object.
If set, then the renderer checks every frame if the object and its children need matrix updates. When it isn't, then you have to maintain all matrices in the object and its children yourself.
DEFAULT_MATRIX_WORLD_AUTO_UPDATE - that is (true)
.
When this is set, it calculates the matrixWorld in that frame and resets this property to false.
Readonly
modelOptional
morphA dictionary of morphTargets based on the morphTarget.name
property.
undefined
, but rebuilt by .updateMorphTargets().
Optional
morphAn array of weights typically from 0-1
that specify how much of the morph is applied.
undefined
, but reset to a blank array by .updateMorphTargets().
Optional name of the object
Readonly
normalObject's parent in the scene graph.
Readonly
positionObject's local position.
Readonly
quaternionObject's local rotation as a THREE.Quaternion | Quaternion.
Whether the material receives shadows.
This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently.
Readonly
rotationObject's local rotation (Euler angles), in radians.
Readonly
scaleThe object's local scale.
Readonly
typeThis is used by the lookAt method, for example, to determine the orientation of the result.
Object3D.DEFAULT_UP - that is (0, 1, 0)
.
An object that can be used to store custom data about the Object3D.
UUID of this object instance.
Object gets rendered if true
.
Static
DEFAULT_The default setting for matrixAutoUpdate for newly created Object3Ds.
Static
DEFAULT_The default setting for matrixWorldAutoUpdate for newly created Object3Ds.
Static
DEFAULT_The default up direction for objects, also used as the default position for THREE.DirectionalLight | DirectionalLight, THREE.HemisphereLight | HemisphereLight and THREE.Spotlight | Spotlight (which creates lights shining from the top down).
Gets the CameraChaser instance for this plane mesh.
The CameraChaser enables Y-axis camera following functionality. Use this to control whether the plane mesh should rotate to follow the camera.
The CameraChaser instance, or undefined if disposed
Gets the HTMLCanvasElement associated with this plane mesh.
This canvas serves as both the PixiJS render target and the source for the Three.js texture applied to the plane mesh.
The canvas element for this plane mesh instance
Gets the PixiJS Container associated with this plane mesh.
This container is the root display object for PixiJS content. External access is allowed for adding/removing children, but the container reference itself should not be overwritten.
The PixiJS container for content management
Gets whether this instance has been disposed.
True if the plane mesh has been disposed
Gets the Three.js Texture associated with this plane mesh.
This texture references the HTMLCanvasElement and is automatically updated by PixiMultiViewManager when the canvas content changes through PixiJS rendering.
The texture used by the plane mesh
Adds another Object3D as child of this Object3D.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Applies the matrix transform to the object and updates the object's position, rotation and scale.
Applies the rotation represented by the quaternion to the object.
Removes all child objects.
Returns a clone of this
object and optionally all descendants.
Optional
recursive: booleanIf true, descendants of the object are also cloned. Default true
Copies the given object into this object.
Optional
recursive: booleanIf set to true
, descendants of the object are copied next to the existing ones. If set to
false
, descendants are left unchanged. Default is true
.
Releases all resources held by this plane mesh instance.
This method properly disposes of the geometry, materials, PixiJS container, canvas element, CameraChaser, and removes the plane mesh from its parent in the scene. Call this when the plane mesh is no longer needed to prevent memory leaks.
Searches through an object and its children, starting with the object itself, and returns the first with a matching id.
Unique number of the object instance. Expects a Integer
Searches through an object and its children, starting with the object itself, and returns the first with a matching name.
String to match to the children's Object3D.name property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
the property name to search for.
value of the given property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
The property name to search for.
Value of the given property.
Optional
optionalTarget: Object3D<Object3DEventMap>[]target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
Get the local-space position of the vertex at the given index, taking into account the current animation state of both morph targets and skinning.
Expects a Integer
Returns a vector representing the direction of object's positive z-axis in world space.
The result will be copied into this Vector3.
Returns a vector representing the position of the object in world space.
The result will be copied into this Vector3.
Returns a quaternion representing the rotation of the object in world space.
The result will be copied into this Quaternion.
Returns a vector of the scaling factors applied to the object for each axis in world space.
The result will be copied into this Vector3.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Converts the vector from this object's local space to world space.
A vector representing a position in this object's local space.
An optional callback that is executed immediately after a 3D object is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
Please notice that this callback is only executed for renderable
3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately after a 3D object is rendered to a shadow map.
This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
depthMaterial, group.
Please notice that this callback is only executed for renderable
3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately before a 3D object is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
Please notice that this callback is only executed for renderable
3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately before a 3D object is rendered to a shadow map.
This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
depthMaterial, group.
Please notice that this callback is only executed for renderable
3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
Abstract (empty) method to get intersections between a casted ray and this object
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Removes this object from its current parent.
Rotates the object around x axis in local space.
Rotates the object around y axis in local space.
Rotates the object around z axis in local space.
Calls THREE.Quaternion.setFromAxisAngle | setFromAxisAngle(axis, angle) on the .quaternion.
A normalized vector in object space.
Angle in radians. Expects a Float
Calls THREE.Quaternion.setFromEuler | setFromEuler(euler) on the .quaternion.
Euler angle specifying rotation amount.
Calls THREE.Quaternion.setFromRotationMatrix | setFromRotationMatrix(m) on the .quaternion.
Rotate the quaternion by the rotation component of the matrix.
Copy the given THREE.Quaternion | Quaternion into .quaternion.
Normalized Quaternion.
Sets the plane mesh scale factor.
This method updates the plane mesh size in the Three.js scene based on the provided scale factor. Unlike billboards, this affects the mesh uniformly in X, Y, and Z dimensions.
The scale factor to apply to the plane mesh
Convert the object to three.js JSON Object/Scene format.
Optional
meta: JSONMetaObject containing metadata such as materials, textures or images for the object.
Translates object along x axis in object space by distance units.
Expects a Float
Translates object along y axis in object space by distance units.
Expects a Float
Translates object along z axis in object space by distance units.
Expects a Float
Like traverse, but the callback will only be executed for visible objects
A function with as first argument an Object3D object.
Notifies the manager that plane mesh content has been updated and requests re-rendering.
Call this method after modifying the PixiJS container content to ensure the changes are rendered to the canvas and reflected in the Three.js scene.
Updates local transform.
Updates the global transform of the object.
And will update the object descendants if .matrixWorldNeedsUpdate is set to true or if the force parameter is set to true
.
Optional
force: booleanA boolean that can be used to bypass .matrixWorldAutoUpdate, to recalculate the world matrix of the object and descendants on the current frame.
Useful if you cannot wait for the renderer to update it on the next frame, assuming .matrixWorldAutoUpdate set to true
.
Updates the morphTargets to have no influence on the object
Resets the morphTargetInfluences and morphTargetDictionary properties.
Updates the global transform of the object.
Recursively updates global transform of ancestors.
Recursively updates global transform of descendants.
Converts the vector from world space to this object's local space.
A vector representing a position in world space.
Plane mesh class that uses PixiJS v8 multiView functionality for independent Canvas rendering.
This class extends Three.js Mesh and maintains its own HTMLCanvasElement and PixiJS Container. Rendering management is handled by PixiMultiViewManager, and camera following functionality is provided through CameraChaser.
Comparison with SharedStage Classes
Compared to SharedStagePlaneMesh, MultiViewPixiPlaneMesh provides each instance with an independent Canvas, offering performance advantages when partial content updates are frequent. It also handles dynamic plane mesh counts more flexibly.
However, SharedStagePlaneMesh uses a single shared Canvas via SharedStageTexture, allowing texture and material instances to be shared across multiple plane meshes for reduced draw calls, though it has Canvas size limitations that may cause texture mapping failures with many meshes.
Best Use Cases: MultiViewPixiPlaneMesh is ideal when you have many plane meshes that update frequently and independently, or when the required number of plane meshes varies dynamically.
Example