SharedStageBillboard の新しいインスタンスを生成します。
共有される SpriteMaterial インスタンス。
テクスチャの表示領域(ピクセル単位)。
画像の初期スケールファクター。
Array with object's animation clips.
The sprite's anchor point, and the point around which the Sprite rotates. A value of (0.5, 0.5) corresponds to the midpoint of the sprite. A value of (0, 0) corresponds to the lower left corner of the sprite.
Array with object's children.
The number of instances of this sprite. Can only be used with WebGPURenderer.
Optional
customCustom depth material to be used when rendering to the depth map.
Optional
customSame as customDepthMaterial, but used with THREE.Object3DPointLight | PointLight.
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object.
If set to false
the object gets rendered every frame even if it is not in the frustum of the camera.
Readonly
idUnique number for this Object3D instance.
Readonly
isFlag to check if a given object is of type Object3D.
Readonly
isRead-only flag to check if a given object is of type Sprite.
The layer membership of the object.
An instance of THREE.SpriteMaterial | SpriteMaterial, defining the object's appearance.
The local transform matrix.
When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.
DEFAULT_MATRIX_AUTO_UPDATE - that is (true)
.
The global transform of the object.
If set, then the renderer checks every frame if the object and its children need matrix updates. When it isn't, then you have to maintain all matrices in the object and its children yourself.
DEFAULT_MATRIX_WORLD_AUTO_UPDATE - that is (true)
.
When this is set, it calculates the matrixWorld in that frame and resets this property to false.
Readonly
modelOptional name of the object
Readonly
normalObject's parent in the scene graph.
Readonly
positionObject's local position.
Readonly
quaternionObject's local rotation as a THREE.Quaternion | Quaternion.
Whether the material receives shadows.
This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently.
Readonly
rotationObject's local rotation (Euler angles), in radians.
Readonly
scaleThe object's local scale.
共有される SpriteMaterial インスタンス。
Readonly
typeThis is used by the lookAt method, for example, to determine the orientation of the result.
Object3D.DEFAULT_UP - that is (0, 1, 0)
.
An object that can be used to store custom data about the Object3D.
UUID of this object instance.
Object gets rendered if true
.
Static
DEFAULT_The default setting for matrixAutoUpdate for newly created Object3Ds.
Static
DEFAULT_The default setting for matrixWorldAutoUpdate for newly created Object3Ds.
Static
DEFAULT_The default up direction for objects, also used as the default position for THREE.DirectionalLight | DirectionalLight, THREE.HemisphereLight | HemisphereLight and THREE.Spotlight | Spotlight (which creates lights shining from the top down).
画像のスケールファクター。
画像のスケールファクターを設定します。
Adds another Object3D as child of this Object3D.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Applies the matrix transform to the object and updates the object's position, rotation and scale.
Applies the rotation represented by the quaternion to the object.
Removes all child objects.
Returns a clone of this
object and optionally all descendants.
Optional
recursive: booleanIf true, descendants of the object are also cloned. Default true
Copies the given object into this object.
Optional
recursive: booleanIf set to true
, descendants of the object are copied next to the existing ones. If set to
false
, descendants are left unchanged. Default is true
.
Searches through an object and its children, starting with the object itself, and returns the first with a matching id.
Unique number of the object instance. Expects a Integer
Searches through an object and its children, starting with the object itself, and returns the first with a matching name.
String to match to the children's Object3D.name property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
the property name to search for.
value of the given property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
The property name to search for.
Value of the given property.
Optional
optionalTarget: Object3D<Object3DEventMap>[]target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
Returns a vector representing the direction of object's positive z-axis in world space.
The result will be copied into this Vector3.
Returns a vector representing the position of the object in world space.
The result will be copied into this Vector3.
Returns a quaternion representing the rotation of the object in world space.
The result will be copied into this Quaternion.
Returns a vector of the scaling factors applied to the object for each axis in world space.
The result will be copied into this Vector3.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Converts the vector from this object's local space to world space.
A vector representing a position in this object's local space.
An optional callback that is executed immediately after a 3D object is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
Please notice that this callback is only executed for renderable
3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately after a 3D object is rendered to a shadow map.
This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
depthMaterial, group.
Please notice that this callback is only executed for renderable
3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately before a 3D object is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
Please notice that this callback is only executed for renderable
3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately before a 3D object is rendered to a shadow map.
This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
depthMaterial, group.
Please notice that this callback is only executed for renderable
3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
Abstract (empty) method to get intersections between a casted ray and this object
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Removes this object from its current parent.
Rotates the object around x axis in local space.
Rotates the object around y axis in local space.
Rotates the object around z axis in local space.
Calls THREE.Quaternion.setFromAxisAngle | setFromAxisAngle(axis, angle) on the .quaternion.
A normalized vector in object space.
Angle in radians. Expects a Float
Calls THREE.Quaternion.setFromEuler | setFromEuler(euler) on the .quaternion.
Euler angle specifying rotation amount.
Calls THREE.Quaternion.setFromRotationMatrix | setFromRotationMatrix(m) on the .quaternion.
Rotate the quaternion by the rotation component of the matrix.
Copy the given THREE.Quaternion | Quaternion into .quaternion.
Normalized Quaternion.
Convert the object to three.js JSON Object/Scene format.
Optional
meta: JSONMetaObject containing metadata such as materials, textures or images for the object.
Translates object along x axis in object space by distance units.
Expects a Float
Translates object along y axis in object space by distance units.
Expects a Float
Translates object along z axis in object space by distance units.
Expects a Float
Like traverse, but the callback will only be executed for visible objects
A function with as first argument an Object3D object.
Updates local transform.
Updates the global transform of the object.
And will update the object descendants if .matrixWorldNeedsUpdate is set to true or if the force parameter is set to true
.
Optional
force: booleanA boolean that can be used to bypass .matrixWorldAutoUpdate, to recalculate the world matrix of the object and descendants on the current frame.
Useful if you cannot wait for the renderer to update it on the next frame, assuming .matrixWorldAutoUpdate set to true
.
Updates the global transform of the object.
Recursively updates global transform of ancestors.
Recursively updates global transform of descendants.
Converts the vector from world space to this object's local space.
A vector representing a position in world space.
SharedStageBillboard クラスは、単一の共有 Canvas および Texture を使用して描画されるビルボード機能を提供します。 Three.js の Sprite を継承し、共有テクスチャ上の特定の領域を表示します。
概要
SharedStageTexture を使用し、共有テクスチャ上の特定の領域をビルボードとして表示します。
MultiView クラス群との比較
MultiViewPixiBillboard クラスと比較して、SharedStageBillboard は単一の共有CanvasとTextureを使用するため、 テクスチャとマテリアルインスタンスを複数のビルボードで共有可能で、ドローコール数の削減が期待できます。 一方、共有Canvasのサイズに限界があり、多数のビルボードを配置するとテクスチャのマッピングに失敗する可能性があります。 また、部分的な内容更新が多い場合には、共有 Canvas 全体の再描画が必要となり、パフォーマンスが低下する可能性があります。
SharedStageBillboard は、ビルボードの数が比較的固定されており、パフォーマンスのためにドローコール数を削減したい場合に適しています。
ジオメトリに関する注意
一般的なSpriteインスタンスでは、固定値のBufferGeometryを使用しますが、 SharedStageBillboardクラスでは、以下の理由でこの固定値BufferGeometryを使用せず、PlaneGeometryを使用しています。