@masatomakino/threejs-interactive-object
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    Class ClickableObject<Value>

    Legacy alias for ButtonInteractionHandler.

    Use ButtonInteractionHandler instead. This class will be removed in next minor version.

    This class exists solely for backward compatibility with existing codebases that may be using the old ClickableObject class name. All functionality is identical to ButtonInteractionHandler, but the class emits a console warning when instantiated to encourage migration to the new class name.

    The class was renamed to improve clarity about its purpose. The original "Object" suffix was ambiguous in the Three.js ecosystem where Object3D serves as the base class for display objects. The "InteractionHandler" suffix clearly indicates that this class specializes in pointer event handling and state management rather than being a display object itself.

    // ❌ Deprecated usage
    const handler = new ClickableObject({ view: mesh });

    // ✅ Recommended usage
    const handler = new ButtonInteractionHandler({ view: mesh });

    Type Parameters

    • Value

      Type of value associated with the interactive object

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    _alpha: number = 1.0

    Internal alpha multiplier for opacity control.

    _enable: boolean = true

    Internal state tracking enabled/disabled status.

    _isOver: boolean = false

    Internal state tracking pointer hover status.

    _isPress: boolean = false

    Internal state tracking pointer press status.

    _materialSet?: StateMaterialSet

    Internal reference to the material set.

    frozen: boolean = false

    Temporarily prevents interaction handling while maintaining current visual state.

    When frozen is true, the object stops responding to pointer interactions but preserves its current visual state (does not switch to disable state). Useful when you want to temporarily pause interactions without changing the visual appearance to disabled.

    false
    
    mouseEnabled: boolean = true

    Controls whether the object responds to pointer interactions.

    When set to false, the object will not respond to any pointer interactions. This differs from the disable() method which changes the visual state.

    true
    
    state: ClickableState = "normal"

    Current visual interaction state of the object.

    Represents the current state used for material selection:

    • normal: Default resting state
    • over: Pointer hovering over the object
    • down: Pointer pressed down on the object
    • disable: Object is disabled and non-interactive
    value: undefined | Value

    Arbitrary data associated with this interactive object.

    The value property allows association of custom data with the interactive object, making it useful for identifying specific buttons in multi-button scenarios or storing configuration data. Event listeners can use this value to determine appropriate responses to interactions.

    // String identifier
    handler.value = 'save-button';

    // Complex object with metadata
    handler.value = { id: 'btn1', action: 'save', data: {...} };

    The display object being managed by this interaction handler.

    This readonly reference maintains the connection between the handler and the Three.js display object (Mesh, Sprite, or Group).

    prefixed: string | boolean

    Accessors

    • set alpha(value: number): void

      Sets the opacity alpha multiplier for the material set.

      Parameters

      • value: number

        Alpha value between 0.0 (transparent) and 1.0 (opaque)

      Returns void

      Controls the overall opacity of the interactive object by setting an alpha multiplier that is applied to all materials in the material set. This allows for fade effects while preserving the relative opacity differences between different interaction states.

    • get materialSet(): undefined | StateMaterialSet

      Gets the current StateMaterialSet managing visual states.

      Returns undefined | StateMaterialSet

      The current material set, or undefined if none is assigned

    • set materialSet(value: undefined | StateMaterialSet): void

      Sets the StateMaterialSet for managing visual states.

      Parameters

      • value: undefined | StateMaterialSet

        The material set to assign, or undefined to remove

      Returns void

      When a new material set is assigned, the handler automatically updates the display object's material to reflect the current interaction state. Setting the same material set again will not trigger an update.

    Methods

    • Protected

      Checks if the object is currently active and can respond to interactions.

      Returns boolean

      True if the object is enabled and not frozen, false otherwise

      Determines whether the object should respond to pointer interactions by checking both the enabled state and the frozen flag. An object must be both enabled and not frozen to be considered active.

    • Hook method called when a click interaction is detected.

      Returns void

      This method is called when a complete click interaction occurs (pointer down followed by pointer up). Subclasses can override this method to implement custom click behavior. The base implementation is empty.

      This method is called before the click event is emitted, allowing subclasses to modify state or perform actions that should occur during the click process.

    • Handles pointer up events and manages click detection logic.

      Parameters

      Returns void

      Processes pointer up events by resetting press state, determining the next visual state based on hover status, and emitting the up event. If the pointer was previously pressed down, also triggers click event emission through the onMouseClick hook.

      up - Emitted when the pointer is released

      click - Emitted when a complete click interaction is detected

    • Remove all listeners, or those of the specified event.

      Parameters

      • Optionalevent: keyof ThreeMouseEventMap<Value>

      Returns this

    • Switches the interactive object between enabled and disabled states.

      Parameters

      • bool: boolean

        True to enable, false to disable

      Returns void

      Changes the enabled state of the interactive object and immediately updates the interaction state and material. When enabled, the state becomes "normal"; when disabled, the state becomes "disable".

      // Enable the button
      handler.switchEnable(true);

      // Disable the button
      handler.switchEnable(false);
    • Protected

      Updates the display object's material based on current state and settings.

      Returns void

      Applies the current alpha multiplier to the material set and retrieves the appropriate material for the current interaction state and enabled status. The material is then applied to the display object based on its type (Mesh, Sprite, or Group).

      This method handles the coordination between the abstract state management and the concrete Three.js material system. Groups are not currently supported for material updates.