Pointer interactive objects for three.js
This library provides interactive objects for Three.js applications, removing the need for manual Raycaster implementation. Three.js focuses on 3D rendering and leaves interactive object implementation to developers. To create interactive objects, developers typically need to control Raycaster directly to identify pointer events and match them with display objects.
This module enables the creation of interactive objects by simply specifying an Object3D and a material set that corresponds to pointer events. The library handles Raycaster control, event management, and state transitions automatically.
ClickableMesh
/ ClickableSprite
- Simple button functionality responding to taps and clicksCheckBoxMesh
/ CheckBoxSprite
- Toggle objects with individual selection statesRadioButtonMesh
/ RadioButtonSprite
- Mutually exclusive selection within groupsClickableGroup
- Container class for monitoring child object interactionsStateMaterialSet
provides comprehensive material management for interactive states:
The library offers two search modes for performance optimization:
npm install @masatomakino/threejs-interactive-object --save-dev
threejs-interactive-object is composed of ES6 modules and TypeScript d.ts files.
At first, import classes.
import {
ClickableMesh,
StateMaterialSet,
StateMaterial,
MouseEventManager,
ThreeMouseEvent,
ThreeMouseEventType,
} from "@masatomakino/threejs-interactive-object";
MouseEventManager class watch MouseEvent on canvas element.
initialize MouseEventManager before create a button.
const manager = new MouseEventManager(scene, camera, renderer);
Create buttons and add to scene.
const clickable = new ClickableMesh({
geo: new BoxBufferGeometry(3, 3, 3),
material: new StateMaterialSet({
normal: new MeshBasicMaterial({
color: 0xffffff,
}),
}),
});
scene.add(clickable);
Add event listener.
clickable.model.on("click", (e) => {
console.log("CLICKED!");
});
The MouseEventManager
identifies an Object3D instance with a member named interactionHandler
as interactive. If you want to convert your loaded model to be interactive, you can use the convertToClickableMesh
, convertToCheckboxMesh
, convertToRadioButtonMesh
function.
const interactiveMesh = convertToClickableMesh(mesh);
This module is designed for Object3D-level control with material-based state management. The following features are outside the scope of this library:
npm uninstall @masatomakino/threejs-interactive-object --save-dev
threejs-interactive-object is MIT licensed.