@masatomakino/threejs-postprocess
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    Class DisplacementMapShaderPass

    DisplacementMapによって画面を歪ませるShaderPass

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    clear: boolean
    enabled: boolean
    fsQuad: FullScreenQuad
    isPass: boolean
    mapSizeH: number
    mapSizeW: number
    material: ShaderMaterial
    needsSwap: boolean
    rendererSizeH: number
    rendererSizeW: number
    renderToScreen: boolean
    textureID: string
    uniforms: { [uniform: string]: IUniform<any> }

    Accessors

    Methods

    • Returns void

    • Parameters

      • renderer: WebGLRenderer
      • writeBuffer: WebGLRenderTarget
      • readBuffer: WebGLRenderTarget
      • deltaTime: number
      • maskActive: boolean

      Returns void