@masatomakino/threejs-postprocess
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PeripheralLightShaderPass
Class PeripheralLightShaderPass
周辺光量の減光を表現するフィルタ。
Hierarchy (
View Summary
)
PostProcessShaderPass
PeripheralLightShaderPass
Index
Constructors
constructor
Properties
clear
enabled
fs
Quad
is
Pass
material
needs
Swap
render
To
Screen
texture
ID
uniforms
Accessors
color
radius
Inner
radius
Outer
rate
t
Diffuse
Methods
dispose
render
set
Size
Constructors
constructor
new
PeripheralLightShaderPass
()
:
PeripheralLightShaderPass
Returns
PeripheralLightShaderPass
Properties
clear
clear
:
boolean
enabled
enabled
:
boolean
fs
Quad
fsQuad
:
FullScreenQuad
is
Pass
isPass
:
boolean
material
material
:
ShaderMaterial
needs
Swap
needsSwap
:
boolean
render
To
Screen
renderToScreen
:
boolean
texture
ID
textureID
:
string
uniforms
uniforms
:
{
[
uniform
:
string
]:
IUniform
<
any
>
}
Accessors
color
get
color
()
:
Color
Returns
Color
set
color
(
value
:
Color
)
:
void
Parameters
value
:
Color
Returns
void
radius
Inner
get
radiusInner
()
:
number
Returns
number
set
radiusInner
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
radius
Outer
get
radiusOuter
()
:
number
Returns
number
set
radiusOuter
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
rate
get
rate
()
:
number
Returns
number
set
rate
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
t
Diffuse
get
tDiffuse
()
:
Texture
Returns
Texture
set
tDiffuse
(
value
:
Texture
)
:
void
Parameters
value
:
Texture
Returns
void
Methods
dispose
dispose
()
:
void
Returns
void
render
render
(
renderer
:
WebGLRenderer
,
writeBuffer
:
WebGLRenderTarget
,
readBuffer
:
WebGLRenderTarget
,
deltaTime
:
number
,
maskActive
:
boolean
,
)
:
void
Parameters
renderer
:
WebGLRenderer
writeBuffer
:
WebGLRenderTarget
readBuffer
:
WebGLRenderTarget
deltaTime
:
number
maskActive
:
boolean
Returns
void
set
Size
setSize
(
width
:
number
,
height
:
number
)
:
void
Parameters
width
:
number
height
:
number
Returns
void
Settings
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Inherited
External
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On This Page
Constructors
constructor
Properties
clear
enabled
fs
Quad
is
Pass
material
needs
Swap
render
To
Screen
texture
ID
uniforms
Accessors
color
radius
Inner
radius
Outer
rate
t
Diffuse
Methods
dispose
render
set
Size
@masatomakino/threejs-postprocess
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周辺光量の減光を表現するフィルタ。