@masatomakino/threejs-postprocess
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    Interface IPostProcessShader

    interface IPostProcessShader {
        fragmentShader: string;
        uniforms: { [uniform: string]: IUniform<any> };
        vertexShader: string;
    }

    Implemented by

    Index

    Properties

    fragmentShader: string
    uniforms: { [uniform: string]: IUniform<any> }
    vertexShader: string